![]() Like the pinky, it can jump, but it has more hit points, at 500 (type 16016). Demon Based on the Doom (2016) rendition, the demon is a bulky red and purple monster which chases after the player to inflict significant melee damage. Spectre This is identical to the pinky, except it has a black-ish, translucent, and featureless color. It can jump off ledges and has 325 hit points (type 16001). Pinky Based on the Doom 3 rendition, the pinky is a monstrous being with a large mouth and mechanical hind legs, dealing significant melee damage. Forgotten Based on the Forgotten One from Resurrection of Evil, it is a small floating skull engulfed in flames, which can charge at the player and change direction in mid-air. Lost soul Based on the Doom 3 version, it is a mutated human face on a rocket contraption, which charges at the player at high speeds for damage, but otherwise moves slowly. Maggot Based on the Doom 3 version, these four-headed monstrosities crawl towards the player at moderate speed to inflict a powerful melee attack. Wraith Based on the Doom 3 version, the wraith is a slow moving melee enemy which, however, has the ability to instantly teleport to the player's position to inflict melee damage. ![]() Vulgar Based on the Doom 3: Resurrection of Evil version, the vulgar is similar to the imp, but moves by crawling and fires fast-moving green fireballs. It initially appears harmless, simply emanating unintelligible chatter, but if fired upon, or if a weapon is fired in its proximity, it will move very fast and charge at the player, detonating on impact and dealing massive damage. Astral rage A strange demon, looking like a translucent silver humanoid. It fires a fast moving fireball and has a quick melee attack, but slow movement speed. Imp Similar to the Doom 3 version, but brown in color and with glowing red eyes. Chaingun commando The high-tier chaingun commando from Doom 3, it has a high rate of fire with its chaingun. Similarly fast moving and slightly more dangerous, but still easily disposed of. Shotgun Z-Sec Another Z-Sec zombie, this time wielding a shotgun. It has 50 hit points ( thing type 16023). A surprisingly fast moving enemy, it nonetheless has a low rate of fire and damage output. Monsters Pistol Z-Sec Based off the Z-Sec from Doom 3, this low tier enemies wields a pistol. Fritzkrieg (from Quake III: Team Arena).Bitterman ( Quake II protagonist, from Arena).Ranger ( Quake protagonist, from Arena).Grunt ( Strogg war character, from Arena).Hunter's Moon features a roster of playable characters from Quake III Arena and Quake III: Team Arena, as well as one exclusive character made for the mod and the Doomslayer from Doom (2016). The current version of the mod is 3.6.2, while the current version of the mappack is 0.5, as of June 10, 2023. Some content from Enemy Territory: Quake Wars and Quake 4 also appears in the form of pilotable vehicles and additional weapons. Some monsters from other sources were also used, and once Doom (2016) came out, some monsters remade from that game were also included. ![]() The first mappack version (containing just one new level) was released in 2015, and since then the campaign has been gradually expanded to include a total of ten maps (eight regular, plus a hub map and a training map), with more to come in future updates.ĭue to the absence of any real single player-focused opposition in Quake III (as opposed to the monsters featured in the single player modes of Quake and Quake II), Zanieon opted to utilize monsters largely from Doom 3, recreated in GZDoom using custom 3D models. As the project's development continued, Zanieon announced, on February 17, 2012, the intention to turn it into a full fledged megawad with new levels and enemies, motivated by his wish to create a kind of single player experience to match the multiplayer content that Quake III offered. Hunter's Moon serves not only as a gameplay mod that can be played on any Doom II map, but it also comes with its own in-development campaign, currently consisting of ten maps.ĭevelopment for Hunter's Moon started in 2011, as a weapons mod entirely dedicated to bringing the Quake III arsenal to ZDoom-based ports, with no other changes. It is heavily inspired by Quake III Arena and Quake III: Team Arena, bringing over many of the playable characters and weapons from that game into the GZDoom engine. Hunter's Moon is a total conversion PK3 created by William Miller (Zanieon) for Doom II.
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