Thank you for your attention.If you have an Apple laptop or Chromebook, see the additional notes below about those laptops. We could easily change an animation within a tag that was among other animations.Īnd let-me ask: where is the best place to report bugs and make suggestions? Here in the comments? Doing this we could easily import a whole new animation without having to move frames. And you could change the name of this option "Replace cel" to "Replacing cels" to make it more easily to understand. So, maybe the imported files could replace another cels when "apply to all" is enable to make this option make sense and useful. If we have multiples files to import and enable the option "apply to all" the result is: All files will be imported in the same frame, being overwritten and only the last one remaining!!! I don't think anyone would find that useful. When we are importing frames we can choose the option " Replace cel". I can't tell you what the best solution is, but I thought one solution that would be more work for you than waiting for an update to move multiple frames, but I think it's better: Ideally, we should be able to import an animation directly to where we want it. Move multiple frames wouldn't solve the problem itself, but it would be an alternative path. It seems to me for now that the only solution would be to move each frame to all layers, which would be so much work that would make it unfeasible. I thought about creating a layer in a different project and copying it into the project I want, but we also can't copy or cut layers. So I thought about copying or cuting them, but there are no such options. However, Pixelorama doesn't allow us to move multiple frames at the same time. I thought: well, then I just select all the frames and move them together to the starting position and delete the empty frames. And because I don't have the option to import into another layer starting from frame 0, all my new frames for this layer will be inserted after the last previews frame. When we create a new layer in a project that already has a certain number of frames, the layer will be completely filled with empty frames. Easy.īut when I try to repeat the process with another equipament of my character, it gets complicated. When I import multiple frames into the first layer of a new project everything goes very well because there is just 1 empty frame. When the import is finished, I just delete that frame and that's it. I have a single file with several equipaments for player. I'm trying to migrate to Pixelorama, but is not easy to import file. If you will allow me, I would like to take this opportunity to make another comment. Make sure to read the Troubleshooting page if you are experiencing any issues. Make sure to visit our website for more information and join our Discord community server!Īnd if you like, consider helping us by donating, or becoming a Patreon! Multi-language localization support! See our Crowdin page for more details.Rotation offers multiple algorithms, tailored for pixel art. Scale, rotate and apply multiple image effects to your drawings. ![]()
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