Bank: Dutch building that produces Coin. ![]() Fluyt: Slow, powerful ship resistant to building fire that can train units.Ruyter: Ranged cavalry armed with pistols.Envoy: Dutch reconnaissance unit with a good line of sight that benefits from villager upgrades.Merchant: Dutch villager that costs coin but also gathers coin faster than a Settler.Royal Guard units: Halberdier ( Stadswacht), Ruyter (Carabineer).Build Banks to automatically produce coin.Train Merchants instead of Settlers, which cost coin instead of food and have a lower train limit (50), but gather from mines 15% faster.Starts with 200 wood, 400 coin, six Merchants, and an Envoy.The Dutch are one of the two European civilizations which do not get a two Falconet shipment in the Fortress Age, the other being the Germans. The Dutch are also able to build the Skirmisher in the second age rather than the third (which upgrades them automatically and without any cost to Veteran Skirmisher). The Dutch cannot build the Musketeer, however the Halberdier and the Ruyter makes up for this. The envoy unit is extremely weak against other units, thus it is more useful as a reconnaissance unit. The Envoy's primary role is to scout the land. The Dutch have another unique civilian unit called the Envoy. Dutch players only have a Merchant cap of fifty to compensate for the free and steady supply of coin other civilizations get 99 villagers, except the Japanese (which have a cap of 75) and the Ottomans (who start with a population cap of 25, but can upgrade it to 99). ![]() Also, Dutch Merchants gather coin from mines faster right from the start. The Dutch economy, however, makes up for this with the ability to construct Banks, which generate coin constantly. The Dutch Settlers are replaced by Merchants which cost coin, which gives them one of the slowest starts in the game. After that the Dutch colony is able to expand quickly. The Dutch usually start off as a defensive civilization, but this changes in later Ages after the Dutch establish the Banks. The Dutch Home City Cards provide many powerful defensive and economic upgrades.
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